We propose two agent-based models of group foraging for two perceptual conditions. These models exhibit complex group-level behavior using only a simple rule set with a homogeneous group of agents. The models are shown to replicate results from Goldstone and Ashpole (2004), and we describe a series of simulations that test the sources of the resource undermatching often found in group foraging experiments. After testing the effects of travel costs, the number of agents, and uniform variance food distributions, we conclude that many group foraging studies have overlooked the interplay of spatial constraints with food rates in causing undermatching.
Explaining resource undermatching with agent-based models
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