Human foraging behavior in a virtual environment

Goldstone, R. L., & Ashpole, B. C. (2004). Human foraging behavior in a virtual environment. Psychonomic Bulletin & Review11, 508-514.

Our goal in this research is to collect a large volume of time-evolving data from a system composed of human agents vying for resources in a common environment, with the eventual aim of guiding the development of computational models of human resource allocation.  We have developed an experimental platform that allows a large number of human participants to interact in real-time within a common virtual world.  Two resource pools were created with different rates of replenishment.  The participantsā€™ task was to obtain as many resource tokens as possible during an experiment.  In addition to varying the relative replenishment rate for the two resources (50-50, 65-35, 80-20), we manipulated whether agents could see each other and the entire food distribution, or had their vision restricted to food in their own location.  As a collective, the agents would optimally harvest the resources if they distribute themselves proportionally to the distribution of resources.  Empirical violations of global optimality were found. First, there was a systematic underutilization of the more preponderant resource.  For example, agents distributed themselves approximately 75% and 25% to resources pools that had relative replenishment rates of 80% and 20%, respectively.  The expected pay-off per agent was larger for pools with relatively high replenishment rates.  Second, there were oscillations in the harvesting rates of the resources across time, particularly when agentsā€™ vision was restricted.  Perceived underutilization of a resource resulted in an influx of agents to that resource.  This sudden influx, in turn, resulted in a glut of agents, which then led to a trend for agents to depart from the resource region.  This cyclic activity in the collective data was revealed by a Fourier analysis showing prominent power in the range of about 50 seconds per cycle.

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