In this experiment, we implemented a problem-solving task in which groups of participants simultaneously play a simple puzzle game, with score feedback provided after each of 24 rounds. Each participant in a group is allowed to view and imitate the guesses of others during the game. Results show that when the utility of others’ innovations is unambiguous, individuals base their own solutions on personal innovation and productively imitate other players’ innovations early on, and that this tendency to imitate is proportional to the relative amount of information available from others. Average trends of innovation and imitation decreased across rounds as player guesses stabilized and scores increased. Mean scores and imitation increased with group size, while individual innovation decreased. Results are consistent with previously studied social learning strategies in several taxa.
The effects of peer information on problem-solving in a networked group
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